Manic Miner
Manic Miner was
based on Bill Hoag's Atari classic "Miner 2049er". It inspired
Matthew Smith to write his blockbuster game "Manic Miner" which was
launched in 1983. It introduced the platform game to the Sinclair
Spectrum. Great graphics, and soundtrack combined with the "just
one more go" factor ensured you would play this for hours, if not
for weeks and months to come. A memorable "monty python" boot that
would squash the player when they had lost all of their lives
further enforced the frustration to the game, which accompaned the
"Game Over Sequence". This was the first Sinclair Spectrum game I
ever saw. It was so revolutionary, it even featured the first
animated loading screen which was cleverly executed by the use of
flashing attributes on the loading screen. Anyhow, you can read
about what Matthew has been doing since by reading about the the
the author, on my web page !
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Jet Set Willy
I was first
introduced to Jet Set Willy quite later on in my Spectrum gaming
experience. That is not to say, that it should be rated in second
place to the best computer game of all time, only that nothing
could beat "Manic Miner", for it was the best Sinclair Spectrum
platformer! It is because of this very reason that 'Jet Set Willy'
was Matthew Smith's sequel to Manic Miner for he was the hippy
programmer much like the webmaster. Anyhow, the story is that
"Miner Willy" holds a huge party at his mansion, probably complete
with lots of alcohol and substances. He is quite stoned, and must
clean his mansion before he may go to bed. Okay, that last sentence
I made up, but it sounded a laugh. Anyhow, whereas Manic Miner was
single screen based, and the player had to complete a single screen
before the player could progress to the next level, in 'Jet Set
Willy', the player has to navigate through hundreds of screens
cleaning up the mess left behind by the many party guests before
Maria (his wife) will let Miner Willy go to his bed. Despite the
cool storyline, Jet Set Willy also produced a new breed of
"hacker", that wanted to hack the game to bits, and find how to
beat it without the many months of sleep loss, as well as fix some
of the games many bugs which slipped into the game before
shipment.
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180
The best dart simulator
ever produced, par none. I mean that too. Pure value and
playability at the £2.99 price tag. It even featured
synthesized speech! It may of been a budget game, but it
incorporated a two player mode, together with some great music on
the 128k Spectrum. I also loved the way the cheeky dog would go for
a pee against the pub bar. Pure magic. The two player mode further
adds to the games appeal, which is best enjoyed with plenty of beer
and double vision for maximum realism. It is this one reason why
the webmaster has withdrawn symptoms when he looks forward to the
the yearly darts championship to appear on his television. If only
they would give him free beer... Doh!
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Uridium
A conversion of
Andrew Braybrook's Commodore 64 classic. Dominic Robinson ported it
to the Sinclair Spectrum in 1986, at the young age of 21. Although
it did not feature the sound or music of the Commodore 64 version,
it made up for it due to the fact that the Speccy conversion had
super smooth 25 frames per second scrolling and great playablilty.
A fine conversion. A later sequel named "Uridium II" appeared on
the Amiga much later, but it was Andrew Braybrook's last
programming appearance... another programming hippy who bit the
dust...
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Head Over Heels
The
cutest game to EVER hit the 8 or 32 bit micro's. Even female gamers
would become doe eyed (like a female rabbit with dylated pupils)
and fall in love with the cuteness of this game. The game featured
two heroes: for they were called 'Head and Heels' and were depicted
as a dog and a puppy. I only assume "Head" was the male dog, and
"Heels" was the female. Hence, they appealed to both sexes. This
game was indeed the "finest" isometric 3D adventure game to ever
grace the 8 or 32 bit micro's of the early 1990's. What is most
interesting is that "Head" and "Heels" possessed their own skills
and weaknesses. They had to work together to solve the many
puzzles. An example of this is one character could fire doughnuts
via his doughnut gun, but the other could run faster, jump higher,
and carry objects. Such strengths and weaknesses when looked at
individually could be compared to be a weakness. This however, was
not so, since they could combine their powers, much like a "close"
human relationship. In fact, I will even go as far as to say, that
this was the greatest 3D isomoetic adventure to ever appear in the
history of 21st century of home computing. The "Sims" game may of
introduced family life between male and female, but trust me, "Head
Over Heels" was way ahead, for it was some twenty years in front of
such competition! Head Over Heels also featured different worlds, a
radio controlled Prince Charles' (complete with big ears), bunnies,
heat seaking robots, wiggling fish, and cowboys and many books. In
fact, the bookworld leads me to think the programmers were book
worms in a past life... hehe. Good on 'ya Bernie and Jon... for you
programmed a fine classic!
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SpecVenture
Not exactly
the greatest game, but certainly fun to play for a bargin price of
£1.99 on the Mastronic budget label, for these day's you
cannot buy "diddly squat" for such good value. The game featured
the player having to navigate around the inner circuits of the
Sinclair Spectrum and avoiding the short circuits, all to a great
classical music soundtrack.
Is that all I hear you ask? Well, not exactly, this was the
first game the webmaster ever purchased. He also cycled some five
miles home from school in the pooring wet rain during a cold
December winter to hand over his pocket money to buy such a fine
piece of Spectrum software. If that hasn't bought a tear to your
eye, it definitely should...
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Renegade
Cool beat 'em up
programmed by Mike Lamb for Ocean software. Great fun to play, and
the best sound effect for any Spectrum game due to the 'eye
watering' crunch you heard when kneeing your opponents in the
knackers. Enough to make your eyes water... much like a 1980's
confectionary called "Opal Fruits". That was until some stupid
company named it Starburst. Probably some dumb american company
methinks...
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Target Renegade
The
sequel to Renegade, which saw the introduction of a two player
mode. The simultaneous two player mode bought this classic into a
new realm of team work and the "two player" beat 'em up genre. Only
it was also a laugh to wack the crap out of your buddy with a
snooker cue. It was followed by such rip off's as Taito's "Double
Dragon". Programmer Mike later went to the United States to do
other things.
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Agent X
The Mad professor tries
to destroy the world. Great budget game with lots of variety, from
a simple car chase, to a beat 'em up, to flying a helicopter in the
north sea. It also featured some great 4 channel music curtosy of
the musical wizard, Tim Follin. A great gaming experience. It was
released for £1.99 on the Mastronic label.
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Enduro Racer
A great coin
op conversion of the original arcade machine. The original coin-op
featured a fully moving rostrum. The player had to literally lean
into the corners and steer to navigate the entire course for each
level. The speccy conversion was just as good as the arcade
machine: it may of lacked colour, but it made up for this
limitation in the sheer speed of scrolling.
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Winner for best programmer and the best remembered game (and
platformer) of all time: Matthew Smith for his creation of Manic
Miner.