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Pyjamarama

Mikro Gen/January 1985

Full price gameArcade adventure gameHack
Screen shot

The second Wally Week game, this time an arcade adventure, which many people found very difficult. Little did they know that they were to get harder and harder...

There are two version of Pyjamarama, so if you've got the earlier one (without the demo feature), use the following routine. Owners of the newer version skip to the second routine.

The hyperload makes things a bit tricky, so a small program is required to get round it;

This first hack I tested with a tzx image of the original game cassette (without the demo feature) under X128 - it wouldn't work. Maybe it only runs on a real Spectrum?

Click here to download this hack (TAP format) or Click here to download this hack (TZX format).

10 CLEAR 29999 : RESTORE 70
20 FOR N=1 TO 14
30 READ A : POKE N+29999,A
40 NEXT N
50 PAUSE 0
60 RANDOMIZE USR 30000
70 DATA 221,33,39,127,17,216,1,62,255,55,205,
86,5,201

Run this and then start playing the tape from the first data block (not the program header) and press any key to load it. Stop the tape as soon as it's in, then use these Pokes;

80 POKE 32844,207 : POKE 32845,26 : POKE
32828,251 : POKE 32829,201 : POKE
32789,243 : POKE 32921,0 : POKE 33000,0

Next, to Hyperload it, enter RANDOMIZE USR 32789 and restart the tape. If a loading error occurs, rewind and try again. When it loads, it will not start, so for 'x' lives, enter POKE 43883,x. Then POKE 48680,50 and RANDOMIZE USR 63524 and away you go.

If you've got the 'demo' version, use this little proggypoo.

Click here to download this hack (TAP format) or Click here to download this hack (TZX format).

10 FOR I=23297 TO 23376
20 READ A : POKE I,A : NEXT I
40 PRINT "PLAY TAPE"
50 PRINT AT 10,10;: RANDOMIZE USR 23297
60 DATA 175,55,221,33,96,234,17,17,0,205,86,5,48,242,
17,97,234,1,10,0,205,60,32,62,255,55,221,33,203,
92,17,216,1,205,86,5,48,241,243,49,0,0,33,166,
93,17,22,128,1,231,0,237,176,33,63,91,34,61,
128,195,22,128,33,72,91,34,229,190,195,36,248
170 DATA 62,X,50,97,171,195,0,130 : REM REPLACE X
WITH THE NUMBER OF LIVES YOU REQUIRE
170 DATA 175,50,18,190,195,0,130,0 : REM OR USE THIS
FOR INFINITE LIVES

In the above hack you will get a you will get an E Out of DATA, 20:1. This is because Your Sinclair yet again manage to bugger up another hack by making another printing error. Try changing line the number 23376 in line 10 to 23375 it should then run. A fixed version I provide which you can download by clicking the above download link, although it has never been tested, since I only have the old version of the game (without the demo mode).

As you can see, there are two line 170's - one is for 'x' number of lives and the other is plain ol' infinite lives. The program doesn't have a checksum, so I suggest you save it before you run it and check the data lines for any typing errors.

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