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Mercenary

Ocean/September 1987

Full price gameSimulationHints and tips
Screen shot

A legend in 3D simulators. Brilliant.

For a start you need the photon emitter to see when entering dark rooms. You'll also need the six keys to get various useful objects. The shape of the doors refers to the shape of the key needed, except the rectangular doors, which don't need a key. The 'power amp' allows you to reach the 'Palyar Colony Craft' when using the 'Dominion Dart' space craft. Here is a short list of useful reference numbers (all the following numbers are positive):


Reference Number: Description of Building:
03-15 Hanger (interstellar craft)
03-00 Hanger (Mechanoid craft)
09-06 Hanger
09-05 Hanger (GBC craft)
81-35 Hanger (gold is near)
11-13 Hanger
12-13 Jordan Airport (with GBV craft)

If you want to blow away a Commie 64 (C=) sign, there is one at 13-04. To earn money, take 'energy crystal' to either energy room, take 'useful armament' to armoury, take 'large box' to stores, take 93921 supply to conference room, take 'catering provisions' to kitchen, or take Mechanoid to interview room.

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