Horizonal shoot `em up with tiny graphics and impossible gameplay.
This routine uses the Speedlock III hacker for infinite lives.
Some things you should know about. Yes, this hack works. Like all the hacks I have reproduced so far, I test all of them with a tzx tape image of the original game cassette under X128 emulator. You'll get some blocky squares appear after the bytes for the Speedlock 3 code have initialized. After that, you also won't hear the Speedlock decryption beeps if your running this hack under the Amiga port of X128 (which I don't know why), so you may be mistaken that this hack is not working, but be patient because it does work...
Click here to download this hack (TAP format) or Click here to download this hack (TZX format).
10 CLEAR 3e4 : LET t=0
20 FOR f=23296 TO 23403
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>572714 THEN STOP
60 LET t=0 : FOR f=f TO 1e9
70 READ a
80 IF a>255 THEN GO TO 110
90 POKE f,a
100 LET t=t+(f-23394) * a : NEXT f
110 IF t<>a THEN STOP
120 LOAD "" CODE : RUN USR 23296
130 DATA 42,110,91,237,123
140 DATA 108,91,221,33,102
150 DATA 91,6,6,197,6
160 DATA 0,221,78,0,221
170 DATA 35,17,72,88,229
180 DATA 197,237,176,33,75
190 DATA 88,126,254,54,32
200 DATA 2,54,0,235,54
210 DATA 201,30,150,205,72
220 DATA 88,193,225,9,193
230 DATA 16,217,42,112,91
240 DATA 237,91,114,91,1
250 DATA 0,4,237,176,42
260 DATA 116,91,237,91,118
280 DATA 91,1,0,4,237
290 DATA 176,42,120,91,54
300 DATA 0,4,122,91,54
310 DATA 126,35,54,91,42
320 DATA 124,91,233,1,96
330 DATA 54,82,50,17,14
340 DATA 12,24,16,24,50
350 DATA 14,25,22
360 DATA 255,191,232,229,116,238,0,133,65,
238,205,132,73,136,34,136,233,135,175,50,107,
228,49,167,97,195,0,192,87510
Multiface Pokes
Infinite lives: 58472,12